Tuesday, 9 June 2015
Monday, 8 June 2015
Opening Sequence Storyboard | Project 2 | Wonder
1:1 - FADING LONG SHOT - Title fades in and appears on screen. Back ground to the project is present.
1:2 - FADING LONG SHOT - Title still present, animated by fades in.
1:3 - FADING LONG SHOT - Title fade out animation begins.
1:4 - LONG SHOT - Character steps into frame and animation begins.
Saturday, 9 May 2015
P2 /M1: Animation Process Write Up
The Animation Process
- The art director will develop a style and create a predominant house style. characters and environments. Most of these pictures showing what everything will look like would be drawn, but it really depends on who is designing, and if it is a group of people or just one person.
- The director and producer will then cast the voices for each character until getting what is needed. The chosen voice actors will then study the script, trying to get what they want. sometimes it is all recored in a day, sometimes it can go for days, once again it is up to the vision of the director and producer. The editor will then create a sound track example to show a representation of each character.
- From the original drawings and designs, modellers will begin to make CG examples and skeletons of the characters so the animator can move each joints creating realistic movement.
- Working on things like layout and timings are next. although the first real show of timing is form the storyboards whilst keeping in mind camera movements, shot types, moods and other visual information. Ones completed, the layouts will be shot and made into a 'layout reel' or edited into the perviously made storyboard. In the making of larger, more structured and expensive products there will be often two phases, rough and final.
- The animation can now begin as all the assets needed to go with it are done with exception to the backgrounds. Scenes will be assigned to specific animators by the director. As each scene is completed the director will approve it and will then be added to the real to be viewed in context. each scene will built up to create an almost completed running animation. Effect animations will be added after all is complete.
- The backgrounds will be created and added now as they are made and overseen by the art director.When using CG, basic sets will be built up by modellers, then after set dressing will be added for more detail. With 2D animation, the backgrounds will be in some cases scanned in and cleaned up on the computers on just made onto the computers to remove the cleaning up and scanning stage.
Sunday, 25 January 2015
Script /Written Interpretation | Wonder
It is a foggy, cold landscape, as the wind howls through the outskirts of the murky forest, a lonely SNOWMAN sits still in the empty snowy space, looking at the ground. The bushes and trees rustle against each other, being pushed by the wind.
Minutes feel like hours for the Snowman, as he sits still, wondering in his empty mind of what his purpose could be in life. Suddenly, coming from the left, a weary, middle aged man in a long coat approaches the snowman. THE TRAVELER at first walks past the Snowman but then looks back at him, knowing that it wasn't a everyday snowman.
The Traveler
Are you lost little one?
The Snowman
Warmth... I need warmth...
The Traveler instantly knows where to take the snowman and so he picks some snow and makes arms and legs for the snowman, placing them onto it. The snowman stands up and admires its arms and legs, looking up to the Traveler it smiles and begins to walk back and forth.
THE TRAVELER
Come on then, I know a place what has warmth.
The Traveler gives the sign for the snowman to follow, the snowman, in a slow speed, follows the Traveler, carefully taking each step as if its tip toeing.
As the two continue their journey for warmth, the two hear some noises, the two then pick up the pace of their walking. As the noise of muffled footsteps get louder, the traveler hides behind a tree whilst the snowman stands still. The cause of the noise is a group of bandits, all equip with heavy blunt weapons and scrap metal armor. The noise of rattling chains and boots that sinks into the thick snow echoes through the air, making everything else silence. The Traveler's breathing becomes heavy and the snowman remained still, confused of whats going on. The bandits look up and down the snowman and smirk, they walk on, however, one is left behind and attempts to smash the snowman. The bandit gets ready to swing his club, until, leaping out of the bushes out came the Traveler, grabbing hold of the club and then punching the bandit square in the face. Causing the bandit to collapse onto the thick snow. The Traveler then draws his sword and thrusts it into the bandits stomach, causing the bandit to yelp quietly. The Travelertakes the sword out of the bandit's stomach and drags the body behind the tree, then joining the snowman to see if he is alright.
the traveler
We must press on. Come on.
Ext. forest - EVENING
The two enter the forest, hearing the natural sounds of owls and crickets. The sun begins to slowly hide behind the snowy hills, causing the sky to change color to a blood orange. The Traveler and The Snowman continue to walk, stepping on branches and twigs, causing loud snapping sounds. On serval occasions, The Traveler will turn and whisper to The Snowman to be quiet.
The Traveler
Shhh!
Suddenly, the two stop by the sounds of twigs snapping in the distance. The Traveler points his sword forward and slowly continues to walk, whilst placing his hand flat on The Snowman's chest. Everything goes quiet and all you can hear is their soft footsteps on the wet mud. In front of them, they see a group of bandits sitting around a fire, cooking what seems to be a roasted duck on a stick. The Traveler and The Snowman slowy creep round them by hiding behind the bushes and trees, until, by accident, The Snowman falls over and causes a loud rustle noise in the bushes. The bandits all get up and draw their weapons, approaching the bush all armed and ready. In the nick of time, The Traveler pops his head out of the bush and throws a stone in the distance, causing all the bandits to look. The two run for it, the bandits follow, grunting and yelling in anger.
Bandit 1
Come ere you scum!
Bandit 2
I want to break all your bones and eat the marrow!
The Traveler and The Snowman continue to run, jumping over logs and fallen trees along the way. Until they reach outside the forest.
ext. Cliff - NIGHT
Coming out of the forest, The Traveler and The Snowman reach a cliff, leading into a deep, dark what seems to be a never ending abyss. The Traveler looks back at the bandits and then points into the distance, indicating The Snowman of that is where the warmth is. He then takes The Snowman apart and throws each limb across the other side, The Snowman rebuilds himself and gets up, full of confusion of why The Traveler would do such a thing. The Traveler on the other side of the cliff, waves goodbye and draws his sword once more and heads back to deal with the bandits. The Snowman slowly turns and walks in a slow pace.
ext. Field - night
The Snowman continues to walk, everything is quiet now, all he can hear is the sound of crickets and the wind. Light begins to show in front of The Snowman, he picks up his pace and becomes face to face with a lamp post. He stands under it and closes it's eyes. Gradually melting. As time slowly went by, The Snowman was nothing but a lump of snow, with two coal like eyes on the top and the carrot on the side.
The end.
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